Vive Arts’ Celina Yeh On Technological Experimentation in the Art World
Still for VR work Sleepwalking in the Forbidden City, Cai Guo-Qiang, courtesy, Cai Studio, Vive Arts
Celina Yeh is the Executive Director of Vive Arts, a platform trying democratise the art world through digital innovation. Here, Yeh speaks to Samantha Welsh about the endless opportunities that technology is bringing to the art world as well as extended creativity for the artists themselves.
LUX: Is your background in tech or art"
Celina Yeh: Before I became the Executive Director of Vive Arts, I was the Head of Global Partnerships, working directly with artists and museums on projects across the digital spectrum. My background has always been in art and design. I previously worked in cultural organisations and design consultancies in London, New York and Taipei. In these roles, I often worked on experience and exhibition design, which gave me substantial production experience and a strong understanding of the creative process and how things are made. One of the strengths of the Vive Arts team is the diversity and depth of our experience. Our willingness and interest in engaging with collaborators from all disciplines allows us to innovate and develop new possibilities for artists and creators.
LUX: Why did the Vive Arts partnership programme and art market platform spin-out from tech giant HTC"
CY: Vive Arts was established in 2017 as HTC?s art and technology programme, aiming to harness the latest technologies to transform how art and culture can be experience...
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